A World of Darkness

Nashville Unveiled is a set of ongoing tabletop and theatrical style roleplaying games in Nashville, Tennessee. The players take on the roles of humans and supernatural creatures such as Vampires, Changelings, and other creatures of legend that inhabit a fictional version of the modern day world. We create stories set in the World of Darkness, a universe created by White Wolf and expanded by Onyx Path, a publisher of various fantasy and horror themed systems. It is basically the current world with a subtle and supernatural twist. Think "X Files" or "Fringe", only the stories are usually told from the perspective of one of the supernatural inhabitants of the world.

We are in the process of moving information over to a consolidated site with our sister cities. For those of you beta testing the new character management software, that's the site.

New Players are welcome. No experience needed: we'll help you get started. We're a friendly and open group.

Tabletop Roleplaying

Story oriented tabletop roleplaying involves a group of people coming together creating a set of characters and weaving together a compelling story. In the World of Darkness those stories are generally drawn from the horror genre, but exceptions can be made, especially for personal stories. The game aspect injects uncertainty and a framework by which these stories can be created.

Live Action Roleplaying

In a Live Action game, the basics are similar to a combintion of improv theater and a classic tabletop roleplaying game. Rather than describing their actions, people portray their characters physically, walking around and interacting with other characters.

Playing the Monsters

In the basic World of Darkness, you play a human in a world whose dark corners hide legendary creatures. However you can also play those creatures, discovering their unique flaws and frailities and exploring what drives their existence.

In Vampire you portray a human twisted by your internal beast into a supernatural creature. During play politics are key, with supernatural powers to sway minds and seduce others playing a major role... although all vampires are also predators in a more viscerial manner as well, feeding on blood. In Changeling, people choose from a wide range of creatures, including unique ones created by the player. These characters stand between the real world and forces beyond it, making contracts with reality and fate to defend themselves and all of Nashville. In Werewolf, people portray legendary warriors defending both the spiritual and physical world from corruption and decay. In Mage, our characters are the reincarnated wielders of magic from fallen Atlantis, where hubris and overreach destroyed magic in the world, creating stories of ambition and personal demons.

Classic World of Darkness

One of our regular games is a monthly Vampire the Masquerade game which is part of the national Mind's Eye Society Camarilla/Anarch chronicle. In this case (and only this single game) you must be a memeber of MES and abide by their rules as well as any listed here. More information is available on this site.

skull General Game Links
Mailing list | House Rules | Nashville Chief-Gazette (the in-character newspaper)

Games are every Friday, and most Saturdays (alternate Saturdays, plus a game the first other Saturday of the month). The doors open and we gather together at 12 noon, with first game starting at 1pm, and the second game starting at 5pm. We meet at a house across from Bernard Park.

**Demon the Descent** will be starting soon on Tuesdays at a new location.

Where: 2117 Bernard Ave., Nashville, TN Look for the red door.

skull Vampire the Requiem
A Storytelling game of the Danse Macabre

Vampire begins at 5pm, right after Mage finishes. New players are encouraged to show up between 3pm and 5pm, during sign-in, during which time they can get help creating a character.

Setting Information

Nashville Chief-Gazette

skull Changeling the Lost
A Storytelling game of Epic Fantasy

Changeling is currently on an irregular schedule. Please subscribe to the mailing list for upcoming games.

Setting Information

Local Changeling History (PDF)

skull Werewolf the Enraged
A Storytelling game of Legendary Warriors

Werewolf starts at 1pm, wrapping around 4:30pm, right before Vampire. New players are encouraged to show up at noon, during sign-in, during which time they can get help creating a character. Werewolf uses the Apocolypse setting and the new 2013 revised rules.

Setting Information

skull Mage the Awakened
A Storytelling game of Magic and Hubris

Mage starts at 1pm, wrapping around 4:30pm, right before Vampire. New players are encouraged to show up at noon, during sign-in, during which time they can get help creating a character.


What is a Tabletop Roleplaying Game?

Roleplaying Games, or RPGs, are a type of game that is tradionally played with dice while sitting around a table. Unlike normal six sided dice that you use in backgammon or most board games, we use ten sided dice. These are typically available from one of the many game stores in the area and can be found online.

Unlike some portrayals in the media, we don't wear costumes or run around (although if that appeals to you, look below). Basic play involves a sheet describing your character, and a group of people around the table saying what their character does. One person, the Storyteller, keeps everything on track and helps describe the outcome of what the players decide to do, along with rolls of the dice.

What is a LARP?

Live Action Roleplaying is similar to a murder mystery dinner party. It is a cross between improvisational theater and a board game. Players in the group create a character that they play out over many games, developing their character and his or her relationship to the other characters.

Characters move around in a given area and interact socially with each other, sometimes with props or clues regarding the current stories that they are participating in. When two players take actions that conflict, it is resolved through either rolling dice or drawing cards. Acts of violence (swinging a sword, kicking somebody) are always resolved through cards or dice.

You are not confined to having your character match your physical appearance: an 18 year old hipster might play a 62 year old business tycoon. Or they might portray a 600 year old vampire or a priest who happens to be a werewolf.

Finally, just in case you might be concerned: this is a form of entertainment. We do not actually think we have magical powers any more than an actor playing Peter Pan on stage believes that she can actually fly.

Contact Us

To contact us, email all the Storytellers at storytellers@nashvilleunveiled.com or call Evan at (814) 889-8845. You can also contact evan@nashvilleunveiled.com, sarah@nashvilleunveiled.com, and chris@nashvilleunveiled.com. If you want to run a game, in Nashville or elsewhere, we have a set of resources to help assist.


Games are held around Nashville. One of the most common locations is Cheshire Hall, a home/venue located at 2117 Bernard Avenue.

Scenic Background