The Games We Play

There are two major types of games we play: tabletop and LARP. The first is similar to a board game, where people sit around a table (thus the name), while the second is more like improv theater, only with dramatic scenes as well as comedic ones. Both are games, in that they have rules, but these rules are very different in modern games than their older cousins in the 1990s or 2000s, drawing on story elements in a manner that gives everybody a chance to play out their character. For those who like more “game” in their games, we also run the classic versions.

We are loosely a Onyx Path and MES oriented organization. While we are certainly not exclusive to that publisher and group (who uses By Night Studios, a different publisher’s materials), we tend to run many games based on their systems, and are enthusiastic participants in the Mind’s Eye Society.

Tabletop Roleplaying

Story oriented tabletop roleplaying involves a group of people coming together creating a set of characters and weaving together a compelling story. These can be in a wide variety of different settings. In the World of Darkness those stories are generally drawn from the horror genre, but exceptions can be made, especially for personal stories. The game aspect injects uncertainty and a framework by which these stories can be created.

Current Tables

Tables are open by Chapter. The location and times are determined by the Storyteller and players. The best way to get involved is to attend an open event and speak to the Storyteller.

  • Cavaliers of Mars - Coming/Evan
  • Changeling the Epic - Biweekly/Evan
  • Changeling the Epic Crossover - Varies/Evan
  • Demon the Descent - Hiatus/James
  • Exalted - Biweekly/Corey
  • Mummy the Curse - Online/Sarah
  • Pugmire - Coming/Sarah
  • World of Darkness - Coming/Sumner

Live Action Roleplaying

In a Live Action game, the basics are similar to a combination of improv theater and a classic tabletop roleplaying game. Rather than describing their actions, people portray their characters physically, walking around and interacting with other characters.

Playing the Monsters

In the basic World of Darkness, you play a human in a world whose dark corners hide legendary creatures. However you can also play those creatures, discovering their unique flaws and frailties and exploring what drives their existence.

In Vampire you portray a human twisted by your internal beast into a supernatural creature. During play politics are key, with supernatural powers to sway minds and seduce others playing a major role… although all vampires are also predators in a more visceral manner as well, feeding on blood. In Changeling, people choose from a wide range of creatures, including unique ones created by the player. These characters stand between the real world and forces beyond it, making contracts with reality and fate to defend themselves and all of Nashville. In Werewolf, people portray legendary warriors defending both the spiritual and physical world from corruption and decay. In Mage, our characters are the reincarnated wielders of magic from fallen Atlantis, where hubris and overreach destroyed magic in the world, creating stories of ambition and personal demons.

Classic World of Darkness

One of our regular games is a monthly Vampire the Masquerade game which is part of the national Mind’s Eye Society Camarilla/Anarch chronicle. In this case (and only this single game) you must be a member of MES and abide by their rules as well as any listed here. More information is available on this site.

skull General Game Links
Mailing list | House Rules | Nashville Chief-Gazette (the in-character newspaper)

Games are every Friday, and most Saturdays (alternate Saturdays, plus a game the first other Saturday of the month). The doors open and we gather together at 12 noon, with first game starting at 1pm, and the second game starting at 5pm. We meet at a house across from Bernard Park.

**Demon the Descent** will be starting soon on Tuesdays at a new location.

skull Vampire the Requiem
A Storytelling game of the Danse Macabre

Vampire begins at 5pm, right after Mage finishes. New players are encouraged to show up between 3pm and 5pm, during sign-in, during which time they can get help creating a character.

Setting Information

Nashville Chief-Gazette

skull Changeling the Lost
A Storytelling game of Epic Fantasy

Changeling is currently on an irregular schedule. Please subscribe to the mailing list for upcoming games.

Setting Information

Local Changeling History (PDF)

skull Werewolf the Enraged
A Storytelling game of Legendary Warriors

Werewolf starts at 1pm, wrapping around 4:30pm, right before Vampire. New players are encouraged to show up at noon, during sign-in, during which time they can get help creating a character. Werewolf uses the Apocolypse setting and the new 2013 revised rules.

Setting Information

skull Mage the Awakened
A Storytelling game of Magic and Hubris

Mage starts at 1pm, wrapping around 4:30pm, right before Vampire. New players are encouraged to show up at noon, during sign-in, during which time they can get help creating a character.